News

April 17, 2007

CONTENT PRODUCERS:

A few of you have contacted us about new developments on your shows/sites; we can’t wait to start posting them. 

We want to post news about all of your sites.  When you have news to share, contact us.

We want to hear about…
–New interactive elements
–Special episodes
–New characters
–New actors
–Drama
–Open key-crew positions

Help us drive traffic to your brand.

Jamison

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Brainstorming@Tilzy.TV

April 16, 2007

I’ve been thinking about the ways in which content producers might use interactive tools to enhance viewser experience.  I am convinced that the most popular (and profitable) entertainment websites will combine serial episodic programming with interactive elements.  I recognize the role that video aggregators like iTunes, Fireant and Democracy will play, but it is also important to note that a brand has an inherent interest in driving traffic to its own websites.  How will you drive traffic to your brand?

I had noted the interactive elements used by talented producers in a previous post, but I thought I’d throw some ideas around, maybe get some people thinking.  Here’s a few ideas that came to my mind — feel free to add.  

  • Alternate endings
  • A choose-your-own-adventure, "A day in the life of  ______" series
  • Put the viewser IN the trivia game-show
  • Each character of a sitcom has a personal vlog

I’ve also thought about the value that a custom user-interface can add to a brand.  The videos on Wildcast are stunning, but should they be ordered only by date?  I can imagine  added functionality that would create a  self-guided viewing experience.  The combination of Discovery Videos with Google Maps is a perfect example of how interface can enhance  viewing experience. 

Producers are no longer bound by the rigidity of television distribution.  Let’s see what happens when we start to think outside that box.  Nothing excites me more. 

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The Role of Tilzy.TV

April 14, 2007

Devon  asked what the role of Tilzy.TV would be in the "trajectory" of entertainment media, and to be honest, I’m not sure. 

Josh and I see ourselves as champions of the new entertainment medium–we want to support its development–but we’re careful not to confine it to what’s currently out there.   

When the medium changes, so does the message.

Will the "lean-back" experience of TV remain the principal source of in-home entertainment?  I doubt it.  IP distribution enables richer entertainment experiences, but we’re not sure how this mode of expression (and industry) will evolve.  Talented producers will continue to innovate.

We’ve said that we’re here to "celebrate, support, discuss and explore" the new entertainment medium, but the form that that mission takes is ultimately up to our users. 

What role do you see Tilzy.TV playing? 

Jamison


The Trajectory of Entertainment Media

April 11, 2007

The Trajectory of Entertainment Media (from 1995)

I. The Advent of the DVD makes the formerly passive experiences of TV and movies more interactive

  • Hollywood business-model becomes increasingly reliant on DVD sales.

II. Broadband connectivity becomes mainstream

III. Investment in Internet-video publishing services

IV. Richer user-experience causes a shift in consumer trends

  • Movies and TV lose audience share to Internet, especially among younger demographics

V. So, the paradigm of entertainment distribution and consumption has changed.  The medium is broadened. 

VI. Consumers respond

  • The passivity of TV and movies is due to technological limitations.
  • IP dirstribution enables both passive and interactive entertainment experiences.
    • Consumers can now choose between passive and user-guided entertainment experiences.
    • People like both.

VII. Economic model for user-guided entertainment experiences becomes clear, market expands

VIII. How will consumers discover these experiences?

  • A guide must be platform agnostic — I want to see media hosted with Brightcove, Veoh, Blip, etc
  • Text search is insufficient
  • People discover media through browsing and recommendation.

IX. Recommendation engines will power discovery

  • And recommendation engines are driven by data

X. DATA comes from USERS

  • Users will respond to the best user-experience
  • In the short-term, a "human element" will aid discovery better than technology alone and will drive traffic

Jamison